Hello,
My main interest in modding is bringing new art assets into the game, and getting it to do new things. I have been able to get new models and items in fairly easily. What I have been unable to find is any information or guidelines regarding model complexity. For example, I have some armor meshes I used for Skyrim, so I imagine they would work just fine. They are around 19k polys for the suits and 1800 polys for the helmets. I also have a more intricate (possibly too intricate) Iron Man model of almost 200k polys, 8k for the helmet. I am wondering if that may be too big, causing a performance loss, even if I use LOD. It would be broken out into the equip set rather then one model, but rendered together that really just adds a few more polys to the mix. So, do you have any rough guidelines or best practices regarding this sort of thing, some kind of threshold perhaps?
Thank you,
BlueFreakQ