Detail Panel sorted by Component instead of random collections of properties

I find the category sorting in the UE4 details panel to be worse than the component based properties panel used in UE3.

In UE3 each property was collapsed under the component the property was assigned too, this was great because I could simply collapse the components I wasn’t focusing on at the time, and it was clear which component I was messing with.

In UE4 however, this is gone. Replaced by a category system that clutters up the details panel and in some cases makes it unclear what component I’m editing properties on.

For instance: Let’s say I have a PlayerController and decide to override the default camera by adding my own, my details panel then EXPLODES with tons of camera property categories, making it take that much longer to find the property I wanted to edit each time I modify my PlayerController.

It would make my life a whole lot easier if this functionality were brought back from UE3, or at the very least a toggle-able editor preference.

Thanks.