Hello everyone, so what i’m doing is that I created a blueprint actor and added the weapon, and when i collide with it, it will get attached to the player’s socket (hand).
So I created a widget with the weapon’s icon with a button that will make you able to discard that item.
So the problem is , at the moment when I do that, i spawn the item back in the map but it doesn’t get detached from the player’s socket , so I figured if i use “Detach from actor” while the Blueprint actor with the weapon is set as target it will detach itself , but in the widget’s event graph I can’t reference the blueprint actor because when I cast to it I can’t find the right object for it, so if anyone can tell me what it should be or an easier way to do it i’d appreciate it.
Thanks in advance!