Controller->PawnPendingDestroy(this)
In theory this line could null out the controller reference of the pawn maybe? Or maybe it did at some point in the past.
Controller->PawnPendingDestroy(this)
In theory this line could null out the controller reference of the pawn maybe? Or maybe it did at some point in the past.
Hi there,
I stumbled upon this function in the engine, in Pawn.cpp:
void APawn::DetachFromControllerPendingDestroy()
{
if ( Controller != nullptr && Controller->GetPawn() == this )
{
Controller->PawnPendingDestroy(this);
if (Controller != nullptr)
{
Controller->UnPossess();
Controller = nullptr;
}
}
}
Isn’t the second if (Controller != nullptr)
redundant, or is it necessary ?
Maybe nobody cares though, idk