Detached component seems to have no collision

Hi im doing a aiming system independant to the character movement input and i have a little problem. As you can see i detach the component from the character and the movement of the aim works fine but it seems to ignore collision with the boundaries i’ve made so the character is blocked by them, but not the aim. I was wondering if its a bug or i’ve done somtehing wrong. I’ve made my own collision presets for the aim and the boundaries and setted them correctly but they dont seem to work. Even if use a vector clamp it doesnt seem to affect any of the limits of the offset. If anyone can point out or give me clue on what could be wrong it would be greatly appreciated.

(I did the same thing for the Y axis btw)

just by checking sweep it got fixed