on dropping the grabbed actor, I detach the nearby smaller planes, but they seem to be the inverse of x,y,z values relative to the origin of the parent actor when I drop them.
I’m just using attach/ detach actor. I’ve futzed with the settings on these nodes but can’t figure out the what or why. Any advise is greatly appreciated.
So the way this should work is the location rule being “Keep Relative” on the attach and “Keep World” on detach… At least if my brain is working correctly right now Spatial stuff always gets me discombobulated.
Anyways, yeah, “Keep Relative” on attach (so if parent moves, child moves the same way, this is often used for things like weapons in the hand socket) and Keep World on detach so they stick where they are in the world.