I’m using the below BP to attach a weapon to the player which works and detach the weapon from the player which doesn’t work. Can anyone see what I am doing wrong? How can I detach the sword?
im not sure, but try to save “rpgsword” reference (from cast node) and connect this variable to detach node
because its bad BP your “RPG sword” currently is only container… you must fill this container… Set it with cast node “as rpgsword”… so your event will looks like: overlap->cast->set rpgsword variable->doonce->attach->SET has sword…
Ahh I get you Ya that works perfect now thanks.