Detach vertices on runtime

I would like to know if it’s possible to detach a vertex or rather edge mesh on runtime. I need to make a surgical wound with a scalpel. I guess I am going to use a cloth system for the skin. I know there is procedural mesh slice but I don’t want it to cut all the way from side to side.

to accomplish what your looking to do you will probably want to use something like shapekeys / morph targets. to my knowledge there is no way to modify meshes like your saying in engine.

That is how we do it right now, but we would like to eventually let the user do it.

guess itll have to be some kind of custom script and probably a high poly model. Sadly thats beyond my knowledge. good luck though

Yeah that is what I notice while searching for it, thank you very much.