Detach pawn from curve path follow

I have an enemy pawn following a path way up in the sky in my level, once I shoot and deplete its health, I want it to detach from the the curve it’s following and then just fall down as a physics object. It needs to have a smooth transition. Like if the enemy is going down the path fast at an angle, once the physics kicks in it should maintain some of that velocity and direction due to its inertia as it falls. Is this possible? I was thinking of maybe once the enemy pawn is destroyed, instantly spawn a new pawn in its exact location with the same transforms and forward vector as when it died, sort of like a visual cheat. But I’m open to suggestions.