Attaching works very well. However, when I detach, absolutely nothing happens. I also tried doing Atatch/Detatch with the component, but it still doesn’t work. And I’ve also tried changing the world to relative. My current solution is to spawn a copy, but I find it tedious because it’s extra logic for something already loaded in the game. Is this a bug? Am I doing something wrong? OR, can an object not be detached after it is already attached and the only solution is to just spawn a new copy?
Hey @koshielemon! Welcome to the forums!
Make sure that detach is getting called first! Put a print string after it and make sure it fires.
It could be detaching but not look like it is? Could you get us some video of what it’s doing, perhaps?
Get back to us soon!
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