Detach actor from component?

I have attached an “actor blueprint” to my character’s “component” using "Attach actor to component.

now how can i detach it so it can start simulating physics again?

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well, what do you know… i found it… its called “Detach actor from actor”. perhaps i would never figure it out cuz its called “detach actor from actor” not “detach component from actor”.

hope this help others!

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Has help me!!

,I tried this but it still deletes the child actor when I delete the actor it was attached to. :\ Well i’m using the DetachFromActor node, which i assume is the same thing but in the most recent version of UE4

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DetachFromActor worked for me.

@0vr I think the key is setting “Keep World” because when “Keep Relative” (default,) the actor moves to world location 0,0,0 which might give the appearance of the actor being deleted.

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It’s DetachFromActor, according to the document, this “Detaches the RootComponent of this Actor from any SceneComponent it is currently attached to.”.