I never touch this stuff in unreal engine so What is common workflow/feature that people use in unreal engine to create destruction in unrealengine?
in destruction here I mean like when we shoot or put a bomb at wall and boom!!! the wall is destroyed.
what is common feature/workflow people use for this?
are you talking about dynamic or pre-baked destructive stuff?
I think I need both of them
I hope we can make not only entire mesh is destroyed, but just little part of mesh (just for bullet hit a wall, so not entire wall will destroyed
by the way, will it bring big impact to our game performance if all building like wall/window/door in the level is destroyable?
I want to try make shooter game, I really love when we can destroy the windows, door, wall, the building like common shooter game.