Ok I see. I did kind of what I wanted. I used a timeline and a sphere collision.
In the BP, I have a box collision that when the player overlaps, it plays the sound and then the sphere collision scales up and breaks the floor.
I may use the anchor from the fields to anchor the sides of the floor but yeah, I’ll see.
Also my fracture is a bit weird, but that’s probably cause of the way I fractured the floor.
Thanks a lot for the help!!