Hi, I have a question. I’m trying to break a floor using the radial fracture and I want it to break by itself after a sound is done playing. Also I want it to begin breaking from the center and make it’s way towards the outside.
Ok I see. I did kind of what I wanted. I used a timeline and a sphere collision.
In the BP, I have a box collision that when the player overlaps, it plays the sound and then the sphere collision scales up and breaks the floor.
Great to hear you were able to achieve what you wanted
For the anchoring you can be very precise about the pieces you want to stay anchored
In the fracture editor you can select the piece sin the bone hierarchy and right click on them
from there you can choose to set their state to kinematic ( they won’t be ever broken unless a field change their state )