Destruction Platform Chaos

Hi, I have a question. I’m trying to break a floor using the radial fracture and I want it to break by itself after a sound is done playing. Also I want it to begin breaking from the center and make it’s way towards the outside.

Anyone got any ideas cause I can’t find anything.

Thanks.

Hi,

A good place to start is to use fields
You can look at the engine content FS_MasterField asset

You can then make the field grow in size over time, this way you’ll be able to control exactly how and where the facture happens

Here’s some resources about field system in UE5

I hope this helps

Ok I see. I did kind of what I wanted. I used a timeline and a sphere collision.
In the BP, I have a box collision that when the player overlaps, it plays the sound and then the sphere collision scales up and breaks the floor.




I may use the anchor from the fields to anchor the sides of the floor but yeah, I’ll see.

Also my fracture is a bit weird, but that’s probably cause of the way I fractured the floor.

Thanks a lot for the help!!

Great to hear you were able to achieve what you wanted

For the anchoring you can be very precise about the pieces you want to stay anchored
In the fracture editor you can select the piece sin the bone hierarchy and right click on them
from there you can choose to set their state to kinematic ( they won’t be ever broken unless a field change their state )

Ok I think I get it. Maybe I’ll try it.

Thanks a lot!!!

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