I found a strange behaviour with destructibles that have custom impact resistance on but don’t have impact damage enabled. I created a simple blueprint actor that has a static mesh with physic simulation and hit event enabled. It applies very little damage on hit so that the destructible doesn’t break.
I created a destructible with higher damage treshold and low impact resistance (Im simulating destructible glass in my project)
In the image above you see the only settings I have changed on the destructible. If I know let the actor fall on the destructible mesh they don’t collide. The actor passes right through although the hit event fired!
I made a video showing that behaviour: [Youtube Link][3]
Is this a bug or am I just doing something wrong? If it isn’t a bug then I am sorry for categorising it as such
I am looking forward to hear from you guys!
Cheers,
Daniel