Destructibles not rendering properly

I have a very unique problem with Destructibles:

  1. I cannot explode them in the Destructible Editor, If I change the Explode Amount, it stays the way it is. However, I can click individual chunks (blue bounding box) but even then I cannot explode it, the Boxes don’t change positions

  2. I have this :

When a Destructible Fractures, the rendered mesh stays in position (but slightly fractured) and the collision is correctly calculated.

Someone has a solution?

I have solved the issue:

Support Compute Skincache seems to break the Destructibles. Deactivating this makes Destructibles work again