Destructibles are destroyed when a Character pushes forward. How to prevent?

I want to destroy a Destructible using a RadialForce,

But just by walking towards it using a Character it gets destroyed.
Where can I specify that I don’t want this destructible to be destroyed just by getting pushed by a Character/Pawn?


Turns out that the Character has settings for “Push Factor”, all you need to do is put all those values to 0 :smiley: