Destructible walls like in rainbow six siege

Hi,

I was wondering if there is a way to make a destructible wall like in tom clancy’s rainbow six siege.

Thanks,
Codekrafter

Hey Codekrafter,

Can you provide any additional details, video, or images of what you’d like to achieve?

I understand I could google this, but I don’t want to play any guess work. I can offer you much more concise feedback if you provide the details yourself. :wink:

Thanks!

Tim

Tim,

In the first few seconds of that video he shoots a hole in the wall, I am trying to achieve something like that.

Thanks,
Eli

Hey Eli,

That type of setup shouldn’t be too difficult to do.

Here are some project and tutorials that I think would be helpful that are from my personal site to get your started:


Basic Setup Breakdown

  • Wood Frame between the wall (Static Mesh)
  • Wall panel (Destrucitble)

Destructible Settings:

Main areas to focus on.

  • Damage Threshold: will depend on what amount of damage your weapon deals. Try different values.
  • Damage Spread: Use lower values likely. otherwise depending on the amount of damage applied this can not give a good result and will cause damage to spread to other chunks more easily.
  • Chunk Parameters Flag: Do Not Fracture: use this around the edges to preserve parts of the wall from being destroyed completely.
  • Flag: World Support: This will allow the pieces in contact with other surfaces to not fall simply. They will be supported by other geometry until they receive enough damage to break free.
  • Support Depth: This must be set to at least 1. Otherwise the chunks will not support each other. If anything causes damage to the DM it will fracture the entire mesh. Using Support will allow only the chunks that receive enough damage to break free and keep the others sticking together as they should.

Additional Settings that can help.

  • Impact Damage: may need to be enabled depending on type of weapons being used, whether they are physics based or just applying damage with radial damage
  • Damage Cap: can be useful to limit large damaging forces

Keep in mind that the wood frame for the inside of the wall doesn’t need to be a destructible (if we’re going by the video you linked).

I think that should be enough to get you started. It may seem like a lot, but it’s really just a matter of working and getting comfortable with the system to use the settings that are there.

I hope this helps!

Tim

Thanks, I’ll try it when I get home from visiting family, which will be tomarrow

Hi, I tested all of this out and when ever I place the DM in the level it fractures right away.

Eli
PS: I haven’t added the wooden frame yet.

Make sure that you’ve got a proper support depth set and you may need to set a higher damage threshold to prevent it from being fully fractured on a single hit.

No, I don’t even hit it, it just fractures. And when I put the blueprint into the first person template lvl it just dosent fracture at all