Destructible meshes have a spot for a particle to play when it breaks apart however if you go that route you might as well just use the destructible mesh…
If you only want to use Particles then using blueprints would be best to create different conditions to change colors to match the mesh that’s being destroyed so it looks like parts of that mesh and not a repeating particle everytime…
Although you might want to relook into destructible meshes and either lower chunk count, turn off their collisions, or destroy actor sooner as I find them to be rather well performing and have them everywhere in my game…