How to use Destructible Static/Skeletal meshes UDK ? I want my kActors to do cool stuff : D
*To All
This is not Twitter…!
making to everything,what´s coming in mind a Thread is simply Flooding,except Off Topics.
Ask yourself,is it Unfound by the Search Engine or the Web?
and is it kind of Essential,to bring it to the Forum?
we´re responseable for the comments we leave as well for less relevant comments and posts.
so,keep the workplace or class as you like,clean and simple.
use Google or the Search Engin**e,in order to Avoid Multiple Threads To One Topic.*
Google:
https://forums.epicgames.com/udk/udk…physics-pieces
https://forums.epicgames.com/udk/udk…ave-collisions
UnrealSearch:
https://forums.unrealengine.com/deve…ting-off-limbs
Well m8 you really helped me with those links :rolleyes: .
you might tell us how that worked out.visit also the unreal x editor post.
emmmh they point to right practices but I have some doubts I don’t know how to create a ( fractured asset ) basically I did not get it no… the tutorials use UT I tried with taking damage but won’t work. How is something that cool that hard to accomplish mad::rolleyes::eek:
https://youtu.be/ohiLSXGWv8Eit is finally like this I got it but IDK for what the apex asset is or is for or, well kind off confusing.
or Physx Lab as a 3d max Plugin…
here is what i suggest.
Rename your Post in something what´s related to your Video!
and go Deeper into That,make a tutorial how to link Fractures with a healthbar…
Think,when somebody might come across this post,was it usefull? or just another post about Fracturing.
everybody is responseable for “not flooding” a forum with Copies or ■■■■.
I see thanks for the info, while UE4 does not have it integrated, UDK does and in 2 flavors wow…
Wait that would be new for me, I don’t know how to make 3d 2d Flash widgets, I’d love to though like in UE4 to have icons flying on top of soldiers.
Actually there was no fracture mesh tutorials… So I decided to make one
As always and trust me you will hear this lots of times, sorry if I did some mistake XD.
the correct Terrm for this feature is “Fracturing”.but it seems,people are calling it Mostly “Destructible”.
This are Mixed(UDK,UE4) posts about the topic.and believe me too,there are alot about te basics in Fracturing,
but not Deeper Tutorials.
https://forums.unrealengine.com/lega…ipt-with-files
https://forums.unrealengine.com/deve…tructible-mesh
https://forums.unrealengine.com/deve…-help-reducing
https://forums.unrealengine.com/deve…tructible-mesh
https://forums.unrealengine.com/deve…-destructibles
https://forums.unrealengine.com/deve…tructible-wall
https://forums.unrealengine.com/comm…-for-begginers
https://forums.unrealengine.com/deve…apart-too-hard
https://forums.unrealengine.com/comm…ion-playground
https://forums.unrealengine.com/deve…-destructibles
+Youtube.
But,you´re Right.there is no Tutorial about
when you make a tutorial about what´s in the Video than modify your Title slightly,so people know about this.
Probably,better than just “Destructible Mesh”…