Destructible sphere - how to not make it break on first hit?

Thanks for the replies.

hm, yeah probably.

I tried binding a print string to the hit actor node, but only saw a single hit being made on collision.

So I just deleted everything from the blueprint, so basically I don’t even have a “on hit component”, it still breaks into pieces as soon as I hit play.

I’ve checked multiple tutorials, but they usually all just show how to reach this stage, to get a object shatter once it hits ground. I haven’t found ones that explain how to make the objects stronger and require multiple hits etc, I guess I’m doing something incorrectly.