I’m just wondering how to properly create a destructable object that breaks after multiple collision hits from anything, or a single one if the collision is pretty hard.
I have a sphere which I shattered with the fracturing tool in UE 4.9.
I enabled it as a physics obj so it falls down.
I made the damage threshold 100.0, damage impact is 0.01, Damage cap is 25.
Yet, just by playing the scene, the sphere falls down and breaks up immediately. It’s not that its far up off the ground either, I try to keep the sphere as close to the ground as I can without having them clip, but once I hit play, it’ll shatter.
I also added a hit component event, screenshot here of the blueprint.
I tried putting support depth to 1 and 2 and although the object does not break immediately, it seems very clunky. The objects physics get all screwed up, the object gets pushed 100s of meters rather than 1-2 like before, as well as it acts strangely, once pushed one way, it’ll change directions for no reason at all etc. Putting the support depth to 0 fixes that issue, however then, the ball starts breaking upon first impact again.