Unreal 4.8.2, we’re using the Destructible component to explode a wall, only the chunks fall at a pretty slow rate. We’ve tried adjusting the Mass Scale, but it doesn’t seem to have any affect. I found an older thread (https://forums.unrealengine.com/showthread.php?52961-Destructable-Mesh-blowning-apart-too-hard) which mentions a bug (UE-5642). Our quick look at the source code doesn’t show anything being set by the Mass Scale.
Is this still an open issue?