Alright, so I’m not sure what’s going on but needless to say. I’m having issues with simulating physics in sequencer.
- The Destructible sim is renders in movie queue whether or not the destructible mesh is on the timeline, or if simulate physics is even toggled off
- when I simulate in the editor everything works and looks good and the meshes recognize the invisible walls that I have set up. When I render out of movie queue it doesn’t look right at all, the invisible walls are ignored and the fracture pieces bounce everywhere regardless of the change in mass(I can’t seem to find the drag component either.
Any thoughts or advice would help