Destructible obstacles pipeline qith no enemy interactions?

Hello, I,m a student and it,s my first try creating destructible staff but i don,t find this issue in any forum so i need to quest about it. I create a BP_destructibleObject using cell fracture and giving the character a FS_masterField. The object reats to the physics of the field and then the fragments of the original SM_rock fly away, also the object react to the event begin overlap colision and activate the countdown to the instance destruction, the problem is that the bp_enemy also affects to the pshysics even when they hasn,t got any FS_masterfield in their blueprint, any sugestion or tutorial for a destructible object component?