Destructible object chucks that damage the player

I wanted to make my destructible mesh chucks do damage when they hit the player. Is there a way to make high velocity objects colliding with the player trigger a event?

I don’t think so with the default destructible objects because you don’t get access to the chunk information in blueprints.

You can always find general direction, and aim some random physics based chunks at player.
I know it is not real deal, but average desktop pc is not there yet to simulate all those chunks.
Epic cannot implement such features too early else they face stuff like with dynamic lights.
Everybody will add 4 and more, then people cry that unreal engine has low framerates.
There are no miracles.