Hello, I just have one question. I didn’t saw your tutorial but I’m trying to make a good destructible mesh. I think is good as possible (I mean, it’s what I want to do) exept for one thing. It’s an RPG and when the player smash the wall with his sword, the wall is broken. I set the damage spread to 0.55 to be able to walk accros the wall when is broken. The problem is that I want to apply more resistance to my wall. When I did it, the wall is trow away like if I simulate the physic with a light mass setting. The second thing is that I want to break the entire wall after the first point with another hit.
Here is an example in vidéo : youtu.be/U573SEGht4E
So my questions are :
How can I make my destructible mesh more resistant.
How can I fix the “mass scale” issues. I want a wall that don’t move when is hit