Hi, we are trying to setup some destructilbe object in ou game, and i want to disable ALL UE4 auto damage to mesh, so i can use my own code for it.
but settings are a bit obscure and acts stanglely :
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if i have EnableHitCollision=true and SimulatePhysic=true, it use the correct settings
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if EnableHitCollision=true and SimulatePhysic=false object is destroyed when player touch it ( very slow speed, what ever value of destruction setting )
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if EnableHitCollision=false and SimulatePhysic=false, object doesn’t fire ‘OnHit’ events, so i can’t handle damages myself on collision
Currently, i’m creating a second physic model around the destructive mesh, si i can manage damages myselfbut that’s a but overkill, and i got some random crash du to physic simulation ( and UE never give you even a hint about why it crashed )
So if anyone have experience with that feature i would love to get some help ! Thx !