Hey guys and devs i dont know if this is a bug from unreal engine but if i shoot my destructible meshes sometimes they despawn
here is the link too the video that shows you the bug: - YouTube
Hey guys and devs i dont know if this is a bug from unreal engine but if i shoot my destructible meshes sometimes they despawn
here is the link too the video that shows you the bug: - YouTube
Hi ,
This isn’t a bug, but just too many fracture chunks in a scene.
There is a hard coded cap of 2000 fracture chunks per scene. Since Destruction assets are handled on the CPU this can cause significant performance issues.
It looks like your DM has a significant amount of fracture chunks. One alternative to keep chunks available and keep performance up would be to setup a Particle System with a simple chunk model. This can be spawned when a chunk in the DM is destroyed. This will give the appearance of chunks left in the scene without as much overhead or hitting the capped limit.
I hope this helps.
Tim