Destructible Meshes Bounce off of floor / each other. Set to ignore?

Hey guys. I have a destructible mesh that bounces off of the static mesh that I have it above. I was trying to make a stack of them, and the destructible meshes repel each other. I couldn’t find any way to set it to ignore itself, and I have been playing with the collision settings but can’t figure out how to get it to not bounce around. Has anyone else encountered this?

Hi, maybe you post some screenshots of your setup / Blueprints. I find it hard to understand, what you want to achieve.

Here’s a quick video with the destructible mesh settings and what’s going on: Destructible Mesh bounces off of Static Mesh - YouTube

TY for checking it out. I’m still messing with the settings but it seems like it either bounces off of the static mesh or goes through it?

Okay so, I set Simulate Physics to off, and just work with it from there and it’ll be close enough. Thanks for your time. :slight_smile:

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