Hey! So I am having a go with destructible meshes and have found something I cannot figure out?
I have a test map setup with a basic building all using the same mesh, Wall400x400_DM… When I destruct one portion of the wall, all the meshes destruct…
Is there a way I should be using instances of the mesh or something?
I am having this problem also, besides many other issues with destructible meshes. If someone could provide an answer to this question though it would be great.
If you’ve not setup any support depth the destructible will easily break apart on a single hit. If you’re still having it break apart on a single hit try lowering the damage spread value.
Additional problem I have with DM is if I leave support at 0, the whole mesh destroys. At support depth 1, one or two chunks will break off, but the remaining DM is no longer destructible. Also, I can’t use simulate physics either. If I have it turned on the whole thing falls apart as though the chunks were separate meshes from the start. I am new to ue4. Might as well ask all my questions at once.