So I followed this video a few times and after a week focusing on other blueprints thought I’d try again which I did and realised I missed a few small steps however when shooting or colliding with the mesh it does not break I only want it where the player is shooting and the bullet collides it destroys random sections of the mesh and once all the mesh is broken it disappears. If any one can show visual print screen of how to get it working would be apricated thank you.
This gives you the basic functionality:
Do read the tooltips of modified properties above. In the destructible:

Thank you this worked and how I needed it to work also another question if you don’t mind answering when my player collides with the mesh it does destroy it which I don’t want I was thinking a collision box so that the player can’t collide with it but as it is a door I realised the player won’t be able to walk through the door once destroyed
You could do it with a collision box, not a bad idea at all - especially if you need to pass the door only after it’s been fully destroyed.
As soon as the door is fully destroyed, destroy the destructible component and destroy the collision that was blocking the way.
Another way to do it is to ensure it’s only the projectiles that can damage the door:
There’s also this if you wish the player to never interact with physics:
Although, it’s not 101% reliable.
Yeah the projectile can only damage the door that works thank you for the help only started to get into destructible meshes. Your help has been very helpful my friend thanks ![]()


