I recently created a destructible mesh from an asset that comes with UE4. Similar to the one in this tutorial. I have the mesh set up so when the player shoots it or even touches it, it begins to break. Everything works great when I’m using the Player Blueprint from the first person kit or even the top down kit. However when i use a custom pawn and player controller in a blank project i run into issues. My custom pawn Blueprint is physics based so it’s collision settings are set to the following.
Collision Presets : Physics Actor
Simulation Generates Hit Events : Is Checked
Generate Overlap Events : Is Checked
Not sure where i went wrong here. I’m sure it’s something silly. If anyone has any information that could point me in the right direction i would appreciate it!