Hi all i currently have a problem where i am using vertex colours as a mask to animate flowers in a material shader for a flower pot. How ever these are baked into the model rather than a pixel map as it is cheaper.
The problem is when i convert my mesh to a destructible it doesn’t seem to bring over the vertex colours baked in on the model therefore the plant pot itself is animating when it should be static ?
Is there a fix for this ?
Many Thanks