correct bug report for that issue is UE-7162, which is for not being able to change collision profile for destructibles during runtime with Blueprints. It is currently backlogged, and we don’t have a timeframe for when/if it will be fixed. I’ve alerted Tim Hobson to this and original AnswerHub post for this issue, to see if he has any recommendations for a workaround, but you may need to find an alternate method for now.