I’ve started using some destructible meshes and importing my own chunks. I would like to have access to the chunks themselves to hide them individually and give some specific impulses to specific chunks. So far I am working exclusively through blueprints.
I have an imported static mesh. I made a destructible mesh, I imported chunks from Max into UE4.
I’ve figured out that I can get all socket names and I have Root, Part 0-x and it looks like each “Part” is a chunk. In Max each chunk has a specific name - i.e. FrontWall, RightWall,LeftWall, etc but short of trial and error I can’t find the correct Max chunk name to UE4 socket. Everything keeps coming back Part 1,2,3,etc. Is there an efficient way to get the mesh chunk name so I know which socket I’m dealing with?