Let me explain what I mean by this pretty picture:
In my case I have a wood/stone railing that I want to be destructible. It works, but destructible mesh explodes upwards even if there’s no force/impulse added (both set to 0) - however, when mesh floats in air (not overlaps anything) then it works as expected: It just falls apart with no ‘explosive’ effect.
My railing meshes are buried a little into other static mesh (not destructible) structure, because they’re… Railings, so it’s natural . Is there a way to fix this unwanted ‘explosion’?