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Destructible mesh loses materials and textures post packaging
Development
Platform & Builds
question
,
Destructible-Mesh
,
packaging-projects
,
unreal-engine
,
UE4
,
materials-textures
Null_Exception
(Null_Exception)
June 17, 2021, 11:28am
5
I’ve overcome this by setting Material instead of Material Instance.
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