Hi,
I want to destroy my characters skeletal mesh and spawn a new character destructible mesh at the characters skeletal mesh transform and run the fracture.
The problem is that sometimes the skeletal mesh character is in mid air and getting the fracture to run in mid air is not working for me.
I get it to work when the destructible mesh hits the ground.
I was thinking of maybe doing a collision check or trigger on the character skeletal mesh before destroying it.
Any ideas ?
Thanks.