Destructible Mesh in Blueprint

I have a destructible mesh that breaks on impact with the ground, but I want to be able to control when it breaks, like when shot by the player.

Is there any way to achieve this?

You will want to use the enable and disable destruction on the object. Only enable it when there is a hit or collision with the desired object.

Can you tell me where that setting exists? I can’t find it…

You can turn off “Simulate Physics” in the destructible mesh component by default, then turn it on through a function or your prefered way in the desired time/event