I have a destructible mesh that breaks on impact with the ground, but I want to be able to control when it breaks, like when shot by the player.
Is there any way to achieve this?
I have a destructible mesh that breaks on impact with the ground, but I want to be able to control when it breaks, like when shot by the player.
Is there any way to achieve this?
Hi!
I found this basic tutorial about “How to make projectiles destroy destructible meshes”. I hope, it help you.