Does anybody know if there is a way to remove single chunks/debris/bones from destructible meshes? Or any workaround? I want to delete the chunks upon walking over them.
- Searching for a destroy bone node → problem: none found
- Disable collision of destructible mesh with player and then hide bone → problem: hidden chunks still collide with other objects in world
- Attaching bone to physics handler (with find closest bone name) and set transform to place far away → problem: it physically moves to destination (didn’t find any teleportation methods) → drags simulating objects with it that are in the way and stops at walls (the game is mostly indoors), and very inconsistent in terms of attaching; suddenly moving multiple bones but triggering only 2 collision event (very strange)
- Have every chunk of my mesh to be a real static mesh and combining them in an actor → problem: complex collisions cant be simulated and box and sphere collision give (very) bad simulation results (maybe convex collision or custom collision? - they still need a lot of effort, because I then need to set the collision for every single chunk (but doable))