Hey. Alright, so I’m having a very odd issue which I noticed while I was testing my packaged game. I have a simple cinematic which will show a merged-actor - which is parts of a building merged together - and then replace the merged actor mesh with a destructible mesh, then with a delay, apply damage to it so it explodes.
Everything works fine in the editor and I achieved what I wanted, however after packaging my game with Unreal Frontend, the merged destructible mesh is invisible in the sequencer and I don’t understand why. Here are some screenshots/videos of the issue I’m having:
What the cinematic looks like in the editor (correct):
What the cinematic looks like in packaged build (incorrect):
Code for playing the sequence (the 11.6 second delay is to apply damage to destructible mesh):
Sequencer (very simple, just have an actor for the dragon):
I would appreciate any kind of help, couldn’t find anything online about this. Thanks
Edit: I’m trying to find the root of the issue. Is it the way I’m spawning/setting visibility of the meshes? Or is it something to do with cooking? Maybe not sequencer related at all… Kinda confused! ![]()
Edit2: I have seemingly found the issue. Other destructible meshes in my game work in packaged content however the one I made with the merged actor does not… It’s nothing to do with the sequencer or my code, it’s about the merged actor being used in the destructible mesh. Any ideas?

