Hi there, i have no clue whats going on, all i want to do is just shoot a destructible mesh and have it break apart until nothing is left, thought this would be pretty straight forward but this is ue4. i really do not know whats going on,
my Destructible mesh is just as simple cube i converted to a DM in the first person shooter content, my settings are
What is happening, Projectile Fires, Hits Target Douse Apply Point Damage, projectile is then deleted, after 10 shots 1 chunk will fracture, Then My bullet starts Bouncing off the destructible mesh and no longer is applying point damage, then after a few second the projectile self terminate. so any help is much appreciated its been about 4 days now working on, trouble shooting and making one DM i have tried multiple setting. One final note if i turn down the damage threshold and turn damage spread back to 0.1 more chunks fly off but again it does this once and stops
my projectile apply point damage is set to 20 screen shot will be below
Damage Threshold: 100
Damage Spread: 0 - so only one chunk breaks off at a time( lol )
Enable Impact Damage: False - cant have the character bumping it and it shattering all of it
Custom Impact Resistance : False
Damage Cap : 10
Impact Velocity Threshold : 0
Max Chunk Speed : 0
Fracture Impulse Scale : 0
Debris Lifetime Max : 1
Accumulate Damage : True
Asset define support : False
World Support: True
Debris timeout : false
Debris max separation : false
Crumble Smallest Chunk : False
Accurate Raycast: false
Use Valid Bounds : False
Form Extended Structure : False
Support Depth : 1
Min Fracture Depth : 0
Enable Debris False