Hey there,
I have been more or less playing around with destructible meshes for the past few days, and have created my own assets in 3ds Max. My goal is to have a few destructible assets, with which I can create a building that I can then destroy. I used Nvidia’s PhysX Lab (1.3) to create my destructibles.
The problem I have is, that whenever I try destroying something using the FPS Blueprint projectile (modified to explode on impact) a few pieces break off the mesh, the mesh then wakes up and just falls over, and I can’t cause any further damage to it, as the projectiles just bounce off. I can also run into the mesh before it is hit by a projectile, and cause it to fall over easily. I have tried meshes with 2 depths (shown in the example below) and 3 depths, with the same results.
A few screenshots to give an idea of what is happening, as well as the settings I used:
[Wall before hit]](http://puu.sh/cuGRs/30c544c1f9.jpg)
[Wall after hit]](http://puu.sh/cuGRT/5c13343083.jpg)
[Desctructible mesh settings]](http://puu.sh/cuH3M/bac55b0283.png)
[Editor settings]](http://puu.sh/cuHlQ/acd2e899c0.png)
The modified projectile was made using this tutorial: [Unreal Engine 4 Tutorial - Explosive Projectile]](Unreal Engine 4 Tutorial - Explosive Projectile - YouTube)
I hope I didn’t miss any important information to post here.
Any help is appreciated a lot, thanks in advance!