Hi, I’m getting this “destructible mesh failed to load” issue in 4.18.0. Everything was working fine for months, but today it decided to stop working and I didn’t change a single line of code.
I create the destructible meshes on one of my actors via c++ on game start. Doing this seems to cause the destructible meshes to become corrupted in the editor. They don’t show up ingame and I can’t open them in the editor. Their name changed to “None” in the editor and double clicking them doesn’t open them. If I right click it gives me the failed to load message, but there’s nothing in the logs. If I restart the editor, the meshes are fine, but as soon as I play the game they get corrupted again. Modifying the meshes has no impact.
If I create the destructible meshes later in the game, they work fine. This is a problem because I want to create them on start in order to preload them and prevent loading freezes later…
I don’t know what to do. I might try to go blind and try to find the earliest point I can load them without them being corrupted… Or maybe this issue isn’t there in a packaged version. For now though, I don’t have time to deal with this. I just hope they don’t stop working altogether for no reason later…