Destructible mesh Failed to load

Hi, I’m getting this “destructible mesh failed to load” issue in 4.18.0. Everything was working fine for months, but today it decided to stop working and I didn’t change a single line of code.

I create the destructible meshes on one of my actors via c++ on game start. Doing this seems to cause the destructible meshes to become corrupted in the editor. They don’t show up ingame and I can’t open them in the editor. Their name changed to “None” in the editor and double clicking them doesn’t open them. If I right click it gives me the failed to load message, but there’s nothing in the logs. If I restart the editor, the meshes are fine, but as soon as I play the game they get corrupted again. Modifying the meshes has no impact.

If I create the destructible meshes later in the game, they work fine. This is a problem because I want to create them on start in order to preload them and prevent loading freezes later…

I don’t know what to do. I might try to go blind and try to find the earliest point I can load them without them being corrupted… Or maybe this issue isn’t there in a packaged version. For now though, I don’t have time to deal with this. I just hope they don’t stop working altogether for no reason later…