I am getting this error, and recreated the asset 3 times and it seems to work then seems to randomly give this error.
Also I have a the original version of the mesh in the directory and it always loads. I have deleted the asset from the folder and recreated two times, then recreate the BP. I have been using the asset for 3 versions of the engine.
I cleared my entire cache just now and reloaded the 4.18.2 version of the project and got the error again. When I recreate the asset it works as expected, close the editor down and it will load several times fine then I will get the error again seems random. Just started happening yesterday, checked to make sure the APEX plugin was still loaded and I have other objects that havenāt had troubles. So I am confused.
CreateExport: Failed to load Outer for resource āAssetImportDataā: DestructibleMesh
The entire error log:
CreateExport: Failed to load Outer for resource āSceneThumbnailInfo_0ā: DestructibleMesh /Game/vex_content/Models/vex_ball_DMR.vex_ball_DMR
CreateExport: Failed to load Outer for resource āAssetImportDataā: DestructibleMesh /Game/vex_content/Models/vex_ball_DMB.vex_ball_DMB
CreateExport: Failed to load Outer for resource āSceneThumbnailInfo_0ā: DestructibleMesh /Game/vex_content/Models/vex_ball_DMB.vex_ball_DMB
CreateExport: Failed to load Outer for resource āAssetImportDataā: DestructibleMesh /Game/vex_content/Models/vex_ball_DMR.vex_ball_DMR
Also just a little more info, the icons for the items show up in the content browser but you when right click on them they give a failed to load error. If you double click on them they also give a failed to load error. I checked the Nvidia Driver I was running and just updated it to the latest still getting the error.
The setup uses the pawn class with two items a model and that model turned into a destructible the BP contains an Event BeginPlay which fires off a Add Radial Force then a Apply Radial Damage. Very simple. Once I run the game Pawn actor has the destructible component deleted or removed and then errors are created from the missing component, if I leave the destructible mesh empty it keeps the component.
The last thing I did was create a sequence for the end game event that triggers this asset being used. I am wondering if something related to the sequencer playing is causing this issue.
Continuing to debug:
If I keep the Pawn with the destructible component any new model that gets plugged in gives the missing error right after it runs. I removed the begin play event after it deleted the destructible component again, and the destructible loaded and worked again. I then returned the other two items from the temp folder I was hiding them in and if they are not being used in this Pawn BP then came right back on load worked fine.
I am confused why using a Event Begin Play would cause the destructible component from being removed from the Pawn actor creating all this trouble. Odd that it was working for almost a year in other projects and other versions of the engine including this one until yesterday. Is it invaliding the object on run then removing it, is this a bug? Any help would be great.