Destructible mesh editor crash unreal engine

I downloaded “open world demo” and trying to create destructible mesh from static mesh name “ScotsPineTall_01” in destructible mesh editor, when editor open it calculates shaders and allmoust immediately crash hole unreal engine.

Hi Wahakk83,

This is a known and reported issue when using SpeedTrees with Destruction. It will cause a crash when the shaders are compiling.

This was reported with UE-3687, but it is backlogged at the moment.

As a side note to the crash, this is not the intended work flow for using Destructible Meshes. They are meant to be closed single meshes not comprised of multiple pieces.

For some of the common issues with DMs have a look at this Wiki page if you’re interested: A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums

Thank you!