The documentation about Destructible Mesh states that when the **Crumble Smallest Chunks **parameter is checked, the smallest chunks may be further broken down and if Crumble Particle System is specified in the NxDestructibleActorDesc, it should spawn. At least that’s how I’ve understood it.
However I can’t find a place where I can set that Crumble Particle System. Sure I can set the Fracture Effects - but they only work on fracturing larger chunks but they don’t spawn on crumble chunks.
Does anybody know where the crumble particle system can be set? Or maybe a way to detect that a UPrimitiveComponent in the overlap function is a smallest crumble destructible so I can spawn that particle manually from the game code.