Destructible Mesh, calculating pieces

I’ve started playing with the destructible mesh utility and created a pot that smashes on contact with the physics engine.

What I plan to do is have a container with a backboard that the Vase smashes into. I need to figure out how many/what pieces landed in the bucket.
What would be a way to either segment each of the pieces as individual new objects or assign a value variable to each piece to be calculated inside the buckets volume.